Update 1 : More juice!
Hello everyone!
It's time for the first update of Bounty of One!
First off, thanks for your support! We really appreciate your feedbacks and ideas on the game and would love to keep reading your inputs. For those who are interested, we have an active discord server you can join to follow the evolution of the game and interact directly with us. Here is the link: https://discord.gg/6Duaj2mQ
We would like to update the game every week on average so you can expect regular changes.
If you'd like to wishlist our project on steam, you can find it here: https://store.steampowered.com/app/1968730/Bounty_of_One/
Anyway, without further ado, here are the changes for this update!
Here is a small preview on what you gonna get,
Enjoy!
Content
New items
- Little friend (Shoot 4 times faster but your projectiles are smaller and deal 3 time less damage.)
- Intimidating reward (Enemies near you are slowed down.)
- Gluttony (For each health, get bigger, deal more damage, but move slower.)
- Onion (Enemies near you take damage periodically. Does this kill vampires?)
New features
- Infinite mode, you can now chose to continue playing after winning at 15min.Every 30 seconds, waves will get bigger and enemies will have more health
- New upgrade for multiplayer : "Helping hand" ressurect a dead teammate (this appear only if a teammate died)
- Beating the sheriff now heal you completely
Balancing
- Player start with 50 damage.
- Damage upgrade goes 10, 15, 20, 30 instead of 10, 20, 30, 50
- Goblin health start at 70hp
- Reduced health of most enemies
- Sheriff now spawn copy of himself every 500 health lost instead of 300
- Far sight now give you +20 damage instead of +50
- Far sight lessen your attack speed by 0.5 instead of 1
- Hero landing doesn't have a drawback anymore
- Shockwave also give you a dash amount
- Base area of effect of most objects is higher
- Every enemies now has a small chance of dropping a heart
Game Improvements
Visual Improvements
- New death fx for enemies (Ouch!, Ow!, Yikes!, )
- Changed how upgrade rarities are shown
- Level up animation and delay when getting a level
- Screenshake and red flash when taking damage
- Visual Improvement of enemies taking damage
- Visual improvement of collectible getting picked up
- Small effect on projectile hit
- Visual Update on Experience UI
- Visual update on Orbiting shields
Bug Fixes
- Fixed a bug where you wouldn't get invincible during dash
- Fixed a bug where you couldn't dash while invulnerable
- Fixed option to continue game when pressing start during lose/win menu
- Fixed projectile not passing in front of enemies
- Fixed magnet not working properly
- Fixed player sometimes missing a shot even without Tequila
- Fixed bug where enemies would not get more health in multiplayer mode
- Fixed cooldown upgrade not working on dashcooldown retroactively
- Fixed time not showing correctly (and Sheriff coming before 5min)
Files
Get Bounty of One (prototype)
Bounty of One (prototype)
Survive to hundreds of bounty hunters and increase your reward until no one is strong enough to claim it!
Status | In development |
Author | K0b4l |
Genre | Action, Role Playing, Survival |
Tags | Action-Adventure, Fantasy, Roguelike, Roguelite, Shoot 'Em Up, Top down shooter, Western |
More posts
- Update 2 : Who's a good boyMay 25, 2022
Comments
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Hot fixes (13.05.2022) :
- Boss health back to 8000
- Tequila now makes you miss your shot again
- Adrenaline is now a rare
- Little friend is now a legendary
- Fixed 4 players games not giving you 4 choices anymore
- Little friend not reducing your dash damage
- Enemies sometimes spawning during sheriff fight
- Projectiles also augment in size with your player size